Monday, May 13, 2013

Tuesday 5/14 & Wednesday 5/15

TODAY IS YOUR LAST MAKE UP DAY!!!!

If you are missing any work up until this point, try to complete it today and email it to me!  Don't forget to sign your name up to the MAKE UP WORK sheet in the classroom!

Send to duffyohs@gmail.com and PLEASE title your emails!

Your last day to turn in any late work will be 
Thursday the 23rd!

Monday 5/13/

A-Day

Today is your last new lesson!  Please start and complete rendering 5.  If you need to work on Rendering Mini Lesson 2 or Image Activity from the last two classes, please do that first!


Wednesday, May 8, 2013

Importing Images 5/8, 5/9 & 5/10

Today students will learn how to import images into Maya to create backgrounds for their scenes.  These images can be imported a few different way for different uses.  Note: You may also import images onto objects for texture or designs!





Thursday, May 2, 2013

Friday 5/3 & Monday 5/6 & Tuesday 5/7




Tuesday - 3A- Today you will do the Render Mini Lesson 2!  Directions are below!



Friday- 3A- Today is your make up day.  (4B- don't be jealous, you already had yours!)  Finish any work that is missing and email it to me.  For those of you interested in the Extra Credit and are done with everything, see the post below about Extra Credit.

Monday- 4B- Today you will be working on Rendering Mini Lesson 2!  The requirements are listed below.  Good luck!

 
 
 

Wednesday, May 1, 2013

Wednesday 5/1 & Thursday 5/2

Today you will need to move on to Rendering 4 -Global Illumination when you are done with the previous rendering assignments.  CHECK YOUR GRADES!  ....there are a lot of missing projects!

Don't forget your ARTiFact for Today!

 
 

Monday, April 29, 2013

Monday 4/29 & Tuesday 4/30

Today students want to finish any part that's not complete from Rendering 1 and Rendering Mini Lesson.  When all is complete, move to Rendering 3.  SKIP rendering 2....it does not work properly!  Rendering 3 is very short.  At the end of rendering 3, your spot light should not go through the table when you render it!  Good luck!